Gatchamania.net (http://www.gatchamania.net/index.php)
         
         
- [Fun Forums] (http://www.gatchamania.net/board.php?boardid=600)
 
         -- You Gotta See This! (http://www.gatchamania.net/board.php?boardid=33)
         
         --- Lookie Here! (http://www.gatchamania.net/threadid.php?threadid=2123)
      
Lookie Here!
   Not sure what this is for...but I stumbled upon this (and the guy is from Hong Kong even!)...3D Gatchaman test...
3d Animation Website 
3D Gatchaman
SWEET!   
   __________________
   
   

   Oh, and I just HAVE to throw in this!
Gatchaman and Friends Video Game
   __________________
   
   

   Those first ones are interesting, Springie, but that last video had me !!!!! OMG< I was laughing so hard, especially at the end...
 !!!!! OMG< I was laughing so hard, especially at the end...
   __________________
   
    
   Oh for the love . . . that looks like someone filched the character animation and audio tracks from Tatsunoko Fight!  The background is the only thing that doesn't match.  Who was directing Tekkaman in that fight, I wonder:  a kindergartner could have done better than that.  
I keep wondering what the castle remnants floating in the sky are all about. I agree, the last part is funny!
| quote: | |
| 
 | 
   __________________
   
   Eagle in Residence   
Tempory Frisker
| quote: | |
| 
 | 
   __________________
   
   Eagle in Residence   
Tempory Frisker
   I was in hysterics over the video game, too...esp. when Jun comes in...the first time, she gets the guys pretty good, ad then she comes in kicking air!  And don't you just love the team at the end?
 And don't you just love the team at the end?
   __________________
   
   

   Thank you for sharing the links for those videos, Springie. They are very interesting to watch.
I really love the last video in which the creator is using the M.U.G.E.N software to create a fighting game based on Ken & Tekkaman and thought that I would like to share some information about M.U.G.E.N here. 
Mugen (in Japanese means "Infinite" or "No Limit") is a freeware 2D fighting game engine, which allow users to create their own 2D fighting game. This software allows you to create your own characters, background stages, background music, life bars, fighting combos, etc, to the likes of Capcom's"Street Fighters" and SNK's "King Of Fighters". 
I also would like to answer Metaliant's questions:
1. The life bar will refill by itself because I believe that the creator is playing Ken and Tekkaman in Practice Mode. In fighting game, Practice mode means that whenever you attack your opponent, the life bar of the opponent will keep on refilling by itself, basically to give you more chances to practise in fighting against an opponent. Practice mode also means that the opponent will NOT attack you at all, again, to give you chances to practise your fighting combos, 
2. I believe that the creator himself is playing Ken, basically he just wanted to show us some fighting combos that he has created for Ken, and that was why Ken didn't really attack Tekkaman aggressively. 
I love that the creator used Jun as Ken's sidekick. In fighting game, Jun  will be called as an "Assist" character. Whenever needed, the main character can call the "Assist" character to put some damage to the opponent. Really think that the creator should have created a"Tornado Fighters" combo for Ken & Jun together, 
And of course, the "Firebird" Special moves at the end of the video was just fantastic.
I also love the background, and if I am not wrong, I really think that the creator took the background of the floating castle from the anime "Saint Seiya".   The floating castle are basically the residence of the Zodiac Soldiers.
Judging from this video, I have to say that the creator has done a very good job using the M.U.G.E.N software. He definitely masters the software!
   __________________
   
    
   OMG! I'm  here!! What was that??
 here!! What was that?? 
I don't know which was funnier.... Ken kicking at air or his moonwalk! 
BTW, thank you Saturn for the info about the program! It makes more sense now!
   __________________
   
   Hinotori 
Eagle in Charge 
 
  
  
  
  
   Thanks for the information, Saturn!  I'd never heard of M.U.G.E.N. before.
Now, if we can just get the creator of this clip to replace Tekkaman with Zark...
| quote: | |
| 
 | 
   __________________
   
   Eagle in Residence   
Tempory Frisker
| quote: | |
| 
 | 
   __________________
   
   Eagle in Residence   
Tempory Frisker
| quote: | |
| 
 | 
 I love how Jun just charges in out of no where and decks the Tekkaman
  I love how Jun just charges in out of no where and decks the Tekkaman  
   __________________
   
   "They say the Titanic sank because it hit an iceberg, but that must have been Galactor's fault too." 
 
   That video was awesome. I loved the firebird at the end... also when he called in Jun to help him. 
  Thanks Springie for sharing all of them with us.
   __________________
   
   " No gratitude needs to be voiced, your mind speaks to us!"    
  Racer by day, Feather Thrower all the time!
| quote: | |
| 
 | 
   __________________
   
    
The video game looked like fun! The swan swooped in and out so fast I thought she was the "pink shadow."
   __________________
   
   Every child is an artist. The problem is how to remain an artist once we grow up- Pablo Picasso.
| quote: | |
| 
 | 
 she jumped up just as fast too.
 she jumped up just as fast too.
   __________________
   
   "They say the Titanic sank because it hit an iceberg, but that must have been Galactor's fault too." 
 
   Hi all!
If the guy programmed it himself, he did a nice job, but it was definitely "inspired" by (I.E. Liberally ripped off from...) the Tatsunoko Fight Playstation game. That game was a basic two-person fighting game that featured various Tatsunoko characters, including Ken and Tekkaman. The audio tracks, the fighting techniques, and the special moves he used (With guest characters like Jun and the Firebird) there were lifted straight from Tatsunoko Fight.
James
| quote: | |
| 
 | 
 
   __________________
   
    
         Powered by: Burning Board Lite 1.1.2c © 2001-2004 WoltLab GmbH
         
         English translation by Satelk
         
         Site Coded by Cep